Champion Inventory

Team Vulpinor


[ninja stars] weapon: a set of 4 ninja stars. Each does 4 units of damage. You can throw all 4 on your turn, for 16 damage if all hit.
[slingshot] weapon: a sling­shot that fires 5 bullets. Each bullet can do 3 units of damage. You can fire all 5 bullets on your turn, for 15 damage if all hit.
[long spear] weapon: a long spear. Attack once per turn for 15 units of damage.
[tall boots] foot­wear: a pair of tall boots.
[medium broken shield] shield: a medium broken shield.
[shiny helmet] head­wear: a cool shiny helmet.
[stealth] offen­sive power: stealth. Using stealth allows you to decrease the distance between you and your opponent before you attack for one turn.
[extra ammo] offen­sive power: extra ammo. Using this power allows you to attack with one extra projectile (ninja star, mini bomb, bullet, spear, etc.) for one turn.
[buff weapon] offen­sive power: buff weapon. Using this power increases your weapon’s damage by 1 unit of damage per hit for one turn.
[cause blindness] defen­sive power: cause blindness. Using this power blinds your opponent while attacking for one turn.
[injure leg] defen­sive power: injure leg. Using this power forces your opponent to stand on one leg while attacking for one turn.
[choose opponent’s weapon] defen­sive power: choose opponent’s weapon. Using this power allows you to choose your oponent’s weapon for one turn.
[debuff weapon] defen­sive power: debuff weapon. Using this power decreases your opponent’s weapon’s damage by 1 unit of damage per hit for one turn.
[ooh, shiny!] defen­sive power: ooh, shiny!. Using this power allows one of your teammates to distract your opponent during their attack phase for one turn.
[lembas wafer] food: lembas wafer. Eating a lembas wafer heals 50% of the damage you take that turn.
[extra healing] potion: extra healing. Drinking this potion heals 10 units of damage.
[disenchantment] scroll: disen­chant­ment. Using this scroll causes your opponent to lose your choice of one piece of armor they are currently wearing (helmet, shield, or foot­wear) for the remainder of the battle.

Team Skurio


[mini bombs] weapon: a set of 4 mini bombs. Each does 4 units of damage. You can throw all 4 on your turn, for 16 damage if all hit.
[slingshot] weapon: a sling­shot that fires 3 bullets. Each bullet can do 5 units of damage. You can fire all 3 bullets on your turn, for 15 damage if all hit.
[short spears] weapon: a pair of short spears. Attack once per turn for 7 units of damage each, 14 damage if both hit.
[short boots] foot­wear: a pair of short boots.
[small shield] shield: a small shield.
[viking helmet] head­wear: a cool viking helmet.
[speed] offen­sive power: speed. Using speed allows you to attack with one extra projectile (ninja star, mini bomb, bullet, spear, etc.) for one turn.
[disarm shield] offen­sive power: disarm shield. Using this power causes your opponent to drop their shield for one turn.
[strength] offen­sive power: strength. Using this power causes you to do an extra 5 units of damage total on your turn (minimum one hit).
[cause confusion] defen­sive power: cause confusion. Using this power confuses your opponent while attacking for one turn.
[cause clumsiness] defen­sive power: cause clumsiness. Using this power forces your opponent to attack with their non-dominant hand for one turn.
[swap weapons] defen­sive power: swap weapons. Using this power causes you and your opponent to swap weapons for one turn.
[telekinesis] defen­sive power: tele­kinesis. Using this power causes your opponent to drop their current weapon for one turn. They may choose another weapon to replace it.
[skunk spray] defen­sive power: skunk spray. Using this power forces your opponent to increase the distance between you and your opponent before you attack for one turn
[healing] two potions: healing. Drinking one of these potions heals 50% of the damage you take that turn.
[fireball] spell: fireball. Using the fireball spell does 20 units of damage.
[boots of speed] magic item: boots of speed. Using this magic item allows you to decrease the distance between you and your opponent before you attack for one turn.



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